Date: March 18, 2024
LinkedIn, the global job networking platform, has been working on introducing games to its inventory. See what the tech giant is planning for its users.
What do you go to LinkedIn for? Till now, the 8 billion users LinkedIn has gained use it for finding jobs, strengthening professional networks, and finding clients. Multiple app researchers have recently identified codes indicating a potential gaming platform built on the social media app.
The Microsoft-owned platform may be expanding its portfolio of offerings, but gaming is not within the proximity of anything it does right now. Entering a highly competitive arena without any relevance to its existing leadership stance in the world of professional connections is questionably controversial.
App researchers have found codes that indicate gaming development is in progress. Nima Owji, a reverse app engineer, observed that one idea LinkedIn appears to be experimenting with involves organizing player scores by places of work, with companies getting “ranked” by those scores. What will these stats shape up to is still a mystery. Here’s what he discovered about LinkedIn’s recent developments.
BREAKING: #LinkedIn is working on IN-APP GAMES!
— Nima Owji (@nima_owji) March 16, 2024
There are going to be a few different games and companies will be ranked in the games based on the scores of their employees!
Pretty cool and fun, in my opinion! pic.twitter.com/hLITqc8aqw
A LinkedIn spokesperson has confirmed that the tech giant is actively investing in this field. “We’re playing with adding puzzle-based games within the LinkedIn experience to unlock a bit of fun, deepen relationships, and hopefully spark the opportunity for conversations,” he said while speaking to a tech news portal.
In its initial stages, the platform will introduce puzzle games, which may include Queens, Inference, and Crossclimb. LinkedIn is owned by Microsoft, which is already a gaming behemoth. The company owns top gaming interfaces like Xbox, Activision Blizzard, and ZeniMax. Collectively, the three ventures clocked $7.1 billion in revenues last year, passing Windows’ revenues for the first time in the company’s history.
If Microsoft's existing capabilities are integrated into LinkedIn, it may lead to a revolutionary User Experience transformation on the platform. Multiple leading non-gaming apps have introduced simple games to their platform in an effort to increase the user time spent on them. In LinkedIn’s case, introducing mind-relaxing, skill-enhancing, or capability-testing games may enhance its core offerings. Gamifying technical information can make the world of work a little less stressful, and LinkedIn may be the best place to do it.
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