Mozilla Brings WebXR- The Melting Pot for Virtual and
Augmented Reality

Mozilla Brings WebXR- The Melting Pot for Virtual and Mixed Reality in the Browser

WebXR’s language will enable alteration implementation of concepts like object placement across ARCore, ARKit, Hololens, and other platforms

Mozilla Brings WebXR- The Melting Pot for Virtual and Mixed Reality in the Browser

The tech world is torn apart in two sides of the present day debate- the utility of Virtual Reality and Augmented Reality. However, what joins both sides in consensus is that the development and deployment of the AR and VR should be easier- especially on the web. Mozilla, in a similar direction, is developing a combined framework for developers to access standardized, well-documented tools for user’s chosen mixed reality platform.

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The construction of such a platform will allow developers to build things on the web, the deployment of which is not just limited to desktop browsers, but to mobile, VR and AR headsets, and anything else that is capable of doing a little reality mixing. The strategy is simple, if these things are going to be a part of our world, might as well make them easier to deploy.

Over the course of last year, Mozilla in collaboration with Google and others has worked on the WebVR API- which enabled browsers to launch VR experiences without any glitch or weird plugins. WebXR (AR+VR=X) is a platform for expansion of WebVR to include AR/MR capabilities.GitHub is still working towards explaining the concept better, however, what we do know that its a platform that employs a language that can connect concepts like object anchoring despite changes in implementation between ARCore, ARKit, Hololens, and other platforms. Google isn’t a partner, but Mozilla’s efforts have been in constant sync with the former’s existing demos. Mozilla is giving constant feedback on its current projects and ensures that its  WebXR javascript library works in Android apps so the developers have complete freedom to experiment with WebXR on any app of their choice. The company clearly states that WebXR is not meant to be an instant replacement to WebVR, yet believes that with further development of WebVR, it may acquire another terminology as WebXR or even WebMR.

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At present, it's simply an open playground for developers to innovate- the platform supports desktop Firefox and there’s a WebXR Viewer on the iOS App Store. To know more about the project, you can check out GitHub.

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