Subway Surfers Downloads Goes Past 2 Billion Mark - MobileAppDaily
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Subway Surfers Downloads Goes Past 2 Billion Mark

Subway Surfers is the first game to cross 1 billion downloads on the Google Play Store

Subway Surfers Downloads Goes Past 2 Billion Mark

Jacob Moller, CEO of Killo, conveyed the new splendid feat of the game through a tweet and also announced that all the downloads were organic.

Earlier this year, on March 15, Subway surfers became the first game to cross 1 billion downloads on the Play Store.

Moller said, “We are thrilled to be the biggest game in the world on the Google Play platform. Surpassing 1 billion downloads is a historic accomplishment. In this case, history was written by a talented team of developers and a fantastic collaboration between SYBO and Killo.”

If we look at the yearly growth of Subway Surfers, it is simply outstanding. The combined downloads at Google Play and iOS platform were 350 million times in 2015, then in 2016, the total downloads clocked 330 million mark, and the staggering 400 million downloads were recorded in 2017, making it the most significant mobile game of last year.

Subway Surfers game is about different characters, who has to escape from a grumpy Inspector and his dog; also the player has to dodge the oncoming trains. Furthermore, the game involves coin collecting, hoverboard surfing, paint powered jetpack, and various levels and characters through its world tour feature, which has 79 destinations across the globe. Subway Surfers is set in a colorful mode with vivid HD graphics.

In yet another development, Subway Surfers came up with 10 x 4-minute animated episodes series, which shows four best friends as they navigate the ebullient joys and dilemmas of teenage life. On the lookout for some fun, these friends explore their magical city on skateboards and ultimately witnesses an exciting mystery that introduces them to new technology and changes their lives forever. The animated series is much related to the game itself.

Tanya <span>Editor In Chief</span>
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Tanya Editor In Chief

She is a content marketer and has more than five years of experience in IoT, blockchain, Web, and mobile development. In all these years, she closely followed the app development, and now she writes about the existing and the upcoming mobile app technologies. Her essence is more like a ballet dancer.

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